> As a new learner, for me, the state of the documentation is the major issue. Seconded. I am particularly concerned/perplexed about the loss of wiki.wxperl.info. Although the content was spotty, at least it was something. It seems to me that getting another wxperl wiki up and running would be a worthwhile endeavor. I am willing to host/maintain a site, unless there are plans already in motion. I can still get to the site if I put 81.173.110.10 directly in my hosts file, but this obviously not a long-term solution, nor one that is of use to anybody not on this mailing list. Can anyone tell me what the wiki's current status is (besides losing the domain, that is) ? w On Wed, Jan 2, 2013 at 9:37 AM, Mark Dootson <mark.dootson@znix.com> wrote: > Hi, > > > On 31/12/2012 15:45, Steve Cookson wrote: > > Mark has done a heroic act of maintaining the system and I personally >> owe him a huge debt of gratitude. Our system would not be where it is >> today without his support. But we should have two or three >> administrators of Mark's ability and knowledge (and patience, I should >> add). We are all a bit shy about giving Mark the credit he deserves. >> I'd like to say here and now, that Mark's professionalism and >> thoroughness is a benchmark that I should like to aspire to. >> > > All credits happily accepted. I should point out for new list readers that > Mattia Barbon is the creator of wxPerl and deserves 100% of the credit for > wxPerl existing at all. The clever design of the wxPerl wrapper means that > someone like me is able to maintain and expand the current code-base. I > have also found that folks in the wxWidgets c++ community are patient and > willing to help where they can to accommodate wxPerl. > > I think the wxPerl code-base is in good shape for a wxWidgets 3.0 release > and I look forward to supporting it through that. In the meantime I'm sure > I'll be kept busy accommodating operating system and build environment > changes. > > From my own point of view, the greatest obstacle to other folks > contributing to the Wx module development is that some knowledge of c / c++ > is required or the motivation to learn. A contributor would also have to > become familiar with how Wx builds - I have started what I think is a good > way of explaining this in the source code in > ext/test > > This wraps an entirely pointless extension called wxPerlTest - but > provides some simple self contained C++ classes that can be extended / > altered to demonstrate the available features of the C++ pre-processor > (ExtUtils::XSpp) and how you may use these to wrap C++ classes. I thought > that most people find learning by reading existing code easier that > straight documentation so I'll be expanding this part with further examples > and comments in the future. Whilst wxPerlTest provides no useful function, > it does provide methods that can be used in tests - so can provide a > complete template for wrapping new classes or extensions. > > I think that making it easier to contribute to Wx development is the best > thing I can do. Mattia made it very much easier than It might have been so > I'll just share what I learned along the way. > > With regard to wxMediaCtrl, I feel your frustration. > One way forward maybe to adopt the approach of Wx::Scintilla. You could > develop wxMediaStreamer as a separate C++ module, building inside a > Wx::MediaStreamer distribution. That would make wxMediaStreamer potentially > available to the wider wxWidgets community whilst directly giving you what > you need within a Wx::MediaStreamer module. I would be happy to cooperate > on this if you wish to go that way. I have no clue what wxMediaStreamer > should do, but could help in getting a module / build system set up. > > Regards > > Mark > > > > > > > > > > > > > > > > > > > > > > >Thread Previous | Thread Next