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Re: Fatal/autodie exception hierarchies for Perl 5

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Larry Wall
June 4, 2008 12:13
Re: Fatal/autodie exception hierarchies for Perl 5
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On Wed, Jun 04, 2008 at 10:42:33AM -0400, Mark J. Reed wrote:
: However, I think we are now officially *way* off topic for Perl6...

Not really--a Klingon army is a *parallel* processor, and just because
one Klingon dies doesn't mean the whole army should suddenly die too.
Traditional exception handling is more like equipping each Klingon with
a dead-man's switch attached to a nuke.  Dying by accident in someone
else's nuke blast would be a death without honor.  So the point of
the Perl 6 exception model is to try to keep as many warriors alive
as long as possible in order to inflict the maximum possible damage
on the enemy, which is our highest goal, after all.  :)


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