develooper Front page | perl.sdl.devel | Postings from September 2011

Re: AW: AW: Status of staticperl

Thread Previous
From:
My
Date:
September 25, 2011 09:13
Subject:
Re: AW: AW: Status of staticperl
Message ID:
3696B64A-EB97-4995-86DD-C5CF3103E443@gmail.com
Sounds good.


Kartik Thakore

On 2011-09-25, at 11:00 AM, "Tobias Leich" <email@froggs.de> wrote:

> Hi, what I can think of:
> 
> A webpage where you can set the following:
> 1) repository of game (url+branch) OR packagename (when released to cpan) OR url to a zipfile OR ...
> 2) name of the binary
> 3) required modules, if not set, we try to guess the dependencies (resulting binary will be huge in most cases then)
> 4) requirements like sound, if no sound needed, we can drop some libs and the modules
> 5) os specific options (e.g. for par)
> 6) other options I don’t know yet...
> 
> After submitting this form some virtual machines pick up this request, my old sarge, an bsd, an osx and a windows one.
> Then after some time you can download the binaries from within your profile/project page.
> 
> What do you say?
> 
> -----Ursprüngliche Nachricht-----
> Von: Kartik Thakore [mailto:thakore.kartik@gmail.com] 
> Gesendet: Samstag, 24. September 2011 17:45
> An: Tobias Leich; sdl-devel-subscribe
> Betreff: Re: AW: Status of staticperl
> 
> Ok how can we make a publish script for linux, OSx and BSD staticperl? I
> want to be able to run it on our server when ppl upload code and save
> the result in a folder others can download from and play.
> On Sat, 2011-09-24 at 17:07 +0200, Tobias Leich wrote:
>> Hi, for linux and maybe bsd's and osx staticperl is very useful.
>> 
>> You can link everything (except libc) statically in, and it is pretty fast.
>> When building your app on an old system (a debian sarge in my case) you get
>> a package that should run almost everywhere.
>> 
>> For this, I made the static_libs branches for SDL and Games-BubbleBreaker as
>> an example.
>> 
>> But it is not yet release ready and there are still some tweak that you need
>> to do manually for every project.
>> 
>> For windows I modified the SDLpp script, I will do a review today and then
>> push to github.
>> But we need to tweak par a little I guess, 10s time to get a game running
>> isn’t that good.
>> 
>> Cheers, FROGGS
>> 
>> -----Ursprüngliche Nachricht-----
>> Von: Kartik Thakore [mailto:thakore.kartik@gmail.com] 
>> Gesendet: Samstag, 24. September 2011 16:37
>> An: sdl-devel@perl.org; email@froggs.de
>> Betreff: Status of staticperl
>> 
>> Hey FROGGS,
>> 
>> I have been really busy recently and I haven't been able to talk to
>> you on irc. What is the status of getting a staticperl or par
>> publisher working for SDLPerl so we can get that Steam like CPAN based
>> website up and running?
>> 
>> Peace
>> 
> 
> -- 
> Kartik Thakore <thakore.kartik@gmail.com>
> 
> 

Thread Previous


nntp.perl.org: Perl Programming lists via nntp and http.
Comments to Ask Bjørn Hansen at ask@perl.org | Group listing | About