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Using 8bitcollective work in a open source game

From:
Kartik Thakore
Date:
March 10, 2010 08:26
Subject:
Using 8bitcollective work in a open source game
Message ID:
20100310162631.GA16942@kasdlperl.ath.cx
Hello,

I am an opensource developer for a game library called SDL_perl. We are working on a 
demo game (http://github.com/garu/Spinner/) and we are using some chiptunes for the game (non commercial). 
What do we need to do license wise so we give due credit for these awesome chiptunes?


Regards,

Kartik Thakore



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