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What to do....

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From:
Rod Adams
Date:
November 14, 2003 22:23
Subject:
What to do....
Message ID:
4.2.0.58.20031114234841.00aa39e0@rodadams.net
So I've been lingering around p6-language for a few months now, and have 
noticed the following two trends:

1) All of the work forward on p6 design seems to come from either Larry or 
Damian. (If there are others working in the shadows back there, please make 
yourselves heard.) Most, if not all, the discussions of recent has been of 
the form "How does <concept x> work in relation to <feature y> mentioned in 
<Apoc/Ex z>?". While meaningful and worthwhile topics all, they do not 
drive the language forward terribly fast.

2) Reality is constantly interrupting Larry and Damian's efforts in rather 
nasty ways.

Taken separately, either of these trends are bothersome.
Taken together, this feels like a problem.

So the next question is, is there anything that can be done to improve matters?

I'm moderately certain that everyone wishes they could do something about 
#2, I'm moderately sure that the p6 community has done as much as they can 
on that account.

So my real question is, is there any way for the community to get together 
and help take some of the load off these two in the design, or is the 
current process the Best We Can Do (tm) and we just need to practice that 
most unvirtuous of things "patience"?

Can apocalypses be something more along the line of scratches on the wall, 
that then go through some level of deciphering or translation into 
something closer to English? Are there topics that need brainstorming that 
this list could take over?

I certainly don't want the language to loose the internal cohesiveness that 
all languages need, and am suitably scared of "design by committee"... but 
I'd like to think that there's something that could be done to help matters.

Comments?
Suggestions?

-- Rod Adams

PS -- I'm willing to commit several hrs a week to the effort.

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