Front page | perl.macosx |
Postings from August 2009
Re: 10.6 MacPerl - no appropriate 64-bit architecture
Thread Previous
|
Thread Next
From:
Kim Helliwell
Date:
August 29, 2009 14:50
Subject:
Re: 10.6 MacPerl - no appropriate 64-bit architecture
Message ID:
2027E156-C8AB-4358-BDC2-CB5FC750864E@mac.com
On Aug 29, 2009, at 1:06 PM, emoy@apple.com wrote:
> On Aug 28, 2009, at 11:44 PM, Gavin Brock wrote:
>
>> On 28 Aug 2009, at 17:45, emoy@apple.com wrote:
>>
>>> On Aug 27, 2009, at 11:15 PM, Gavin Brock wrote:
>>>
>>>> Anyone else seeing issues with Snow Leopard /usr/bin/perl modules
>>>> on 64bit hardware?
>>>>
>>>>> /usr/bin/perl -MMacPerl -e 1
>>>>> Can't load '/System/Library/Perl/Extras/5.10.0/darwin-thread-
>>>>> multi-2level/auto/MacPerl/MacPerl.bundle'
>>>>> for module MacPerl:
>>>>
>>>> Any insights?
>>>
>>> Because a lot of Carbon is not available in 64-bit, and because
>>> MacPerl and other modules are based on Carbon, they can't be built
>>> 64-bit. Since perl 5.10.0 is 64-bit by default, those modules
>>> can't be loaded.
>>>
>>> A 32-bit only machine will work fine, just as using the techniques
>>> mentioned in "man perl" for running in 32-bit mode. However,
>>> since the world is moving to 64-bit, and most of SnowLeopard is
>>> already 64-bit, moving off of modules that depend on non-64-bit
>>> software like Carbon is the long term solution.
>>>
>>> Ed
>>
>> Since MacPerl is deprecated in 10.6, does anyone have a suggestion
>> for an alternative way to call AppleScript from perl? The
>> MacPerl::DoAppleScript was very convenient.
>>
>> I believed that Mac::Glue was the popular "perly" way to call
>> AppleScript, but even that claims to need "the latest Mac::Carbon
>> distribution". Will that work on 64bit?
>>
>> Please don't tell me I have to system("osascript", ...) ;-)
>>
>> Thanks,
>>
>> Gavin
>
> Mac::Glue and Mac::Carbon are again based on Carbon, and won't work
> in 64-bit.
>
> Though I haven't used it myself, "use Foundation;" will load in the
> PerlObjCBridge module (which is 64-bit) and then you can use
> NSAppleScript class to run an AppleScript script (as I understand it).
>
> Ed
>
The conclusion I see from this is: If I have a script that requires
Mac::Glue, I'm pretty much out of luck.
Oh, well, I guess it's way past time to port it over to Applescript
altogether...
Kim
Thread Previous
|
Thread Next