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Re: why no testing under Windows?

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From:
Sisyphus
Date:
June 27, 2011 17:53
Subject:
Re: why no testing under Windows?
Message ID:
53E4565135344CB390973FAB2EECD0A5@desktop2

----- Original Message ----- 
From: "Chris Marshall" <jns-cmarshall@comcast.net>
To: "Sisyphus" <sisyphus1@optusnet.com.au>
Cc: <cpan-testers-discuss@perl.org>
Sent: Tuesday, June 28, 2011 8:54 AM
Subject: Re: why no testing under Windows?


>I remember Curtis building it in one of the
> OpenGL on strawberry perl or PDL on same iterations
> but hadn't realized it was in the distribution.
> That should make OpenGL build out of the box
> on win32 for strawberry once the probing is
> updated.
>

As it stands, I think that building OpenGL on Strawberry will use the 
freeglut stuff that ships with the OpenGL source (which should already work 
straight out of the box) - rather than using the freeglut library that 
Strawberry Perl provides.
And I would think that,when Curtis built OpenGL on Strawberry Perl he was 
probably using OpenGL's freeglut distro, rather than Strawberry Perl's.

If we want to build OpenGL on Strawberry Perl using *Strawberry's* freeglut 
distro, then I think the build procedure needs to be rewritten. (For 
example, utils/mingw.bat will currently not work with Strawberry's freeglut 
distro.)

Anyway ... perhaps this is all encapsulated in "once the probing is 
updated".
(If you're happy to use OpenGL's freeglut distro, then I think it's just a 
matter of turning the probing "off".)

I presently have to do a bit of hacking at the OpenGL source (nothing 
terribly complicated) to build OpenGL without using OpenGL's freeglut 
distro - but there's some added complexity for me as I use a *static* 
freeglut library.

Cheers,
Rob
 


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